Participatory gaming simulation as a science communication arena

Reiko Hishiyama*

*この研究の対応する著者

研究成果: Conference contribution

抄録

Participatory gaming simulation that is used for science communication at the science café or science workshop is a powerful technique for understanding the specialized scientific knowledge. In general, there is a short talk by an invited speaker on a new or controversial science-related topic at the science café. And followed by a discussion, the audience gets the chance to ask any questions they may have. However, the audiences, who are ordinary citizens, don't have enough technical knowledge about the topics, so it is not easy to understand the complicated scientific issues. To help solve the problem, we have been working to develop participatory gaming simulation as educational communication tools. In this paper, we report the findings of an analysis of a science communication trial using participatory gaming simulation that deals with global warming.

本文言語English
ホスト出版物のタイトルProceedings - ICCE 2008
ホスト出版物のサブタイトル16th International Conference on Computers in Education
ページ363-367
ページ数5
出版ステータスPublished - 2008 12月 1
イベント16th International Conference on Computers in Education, ICCE 2008 - Taipei, Taiwan, Province of China
継続期間: 2008 10月 272008 10月 31

出版物シリーズ

名前Proceedings - ICCE 2008: 16th International Conference on Computers in Education

Conference

Conference16th International Conference on Computers in Education, ICCE 2008
国/地域Taiwan, Province of China
CityTaipei
Period08/10/2708/10/31

ASJC Scopus subject areas

  • コンピュータ サイエンス(その他)
  • 教育

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