TY - GEN
T1 - Proactive ambient social media for supporting human decision making
AU - Nakajima, Tatsuo
AU - Yamabe, Tetsuo
AU - Sakamoto, Mizuki
N1 - Funding Information:
This research was supported by Waseda University Global COE Program ‘International Research and Education Center for Ambient SoC’ sponsored by MEXT, Japan.
PY - 2011
Y1 - 2011
N2 - Since our daily life is becoming more and more complex, it is difficult to make a decision for a variety of occurrences in our daily life. Of course, the Internet gives us a possibility to reactively find necessary information through search engines or browsing hyperlinks among Web pages. But, it requires users understand what they like to know and what they should do for finding the currently necessary information. Also, they need great efforts to collect a set of necessary information reactively for making their decisions. It requires us always continue to be rational to think consciously with heavy cognitive load. If users receive necessary information proactively using information technologies, it is helpful to make reasonable decisions without heavy cognition, and their daily lives will become less stressful and more pleasurable due to desirable decision making. We are developing several case studies to support the user's decision making in our daily life by returning necessary information proactively, and the information is embodied into our daily environment to avoid information overload. This paper shows two case studies and analyzes them to make our daily life more desirable. The purpose of the analysis is to understand the current status of proactive ambient social media and to identify a set of future challenges.
AB - Since our daily life is becoming more and more complex, it is difficult to make a decision for a variety of occurrences in our daily life. Of course, the Internet gives us a possibility to reactively find necessary information through search engines or browsing hyperlinks among Web pages. But, it requires users understand what they like to know and what they should do for finding the currently necessary information. Also, they need great efforts to collect a set of necessary information reactively for making their decisions. It requires us always continue to be rational to think consciously with heavy cognitive load. If users receive necessary information proactively using information technologies, it is helpful to make reasonable decisions without heavy cognition, and their daily lives will become less stressful and more pleasurable due to desirable decision making. We are developing several case studies to support the user's decision making in our daily life by returning necessary information proactively, and the information is embodied into our daily environment to avoid information overload. This paper shows two case studies and analyzes them to make our daily life more desirable. The purpose of the analysis is to understand the current status of proactive ambient social media and to identify a set of future challenges.
KW - Ambient Social Media
KW - Decision Making
KW - Design Methodology
KW - Harmonizing Virtual and Real World
KW - Interaction Design
KW - Persuasive Technologies
KW - Psychological and Design Theories
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U2 - 10.1007/978-3-642-23641-9_5
DO - 10.1007/978-3-642-23641-9_5
M3 - Conference contribution
AN - SCOPUS:80052775274
SN - 9783642236402
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 25
EP - 39
BT - Ubiquitous Intelligence and Computing - 8th International Conference, UIC 2011, Proceedings
T2 - 8th International Conference on Ubiquitous Intelligence and Computing, UIC 2011
Y2 - 2 September 2011 through 4 September 2011
ER -