Program learning for beginners: Survey and taxonomy of programming learning tools

Daisuke Saito*, Ayana Sasaki, Hironori Washizaki, Yoshiaki Fukazawa, Yusuke Muto

*この研究の対応する著者

研究成果: Conference contribution

10 被引用数 (Scopus)

抄録

Occasionally a game or visual programming language tool designed for programming education is used to teach programming. In general, these tools have various attributes, which inhibit a great learning effect if the tool and learning objectives are not aligned. However, which tool is most appropriate for a given objective remains unknown. In this research, we propose a taxonomy table to evaluate program learning tools and demonstrate its usefulness by researching and comparing 43 kinds of program learning tools in the taxonomy table. This research should contribute to the selection of suitable tools for program learning.

本文言語English
ホスト出版物のタイトルProceedings of the 2017 IEEE 9th International Conference on Engineering Education, IEEE ICEED 2017
出版社Institute of Electrical and Electronics Engineers Inc.
ページ137-142
ページ数6
ISBN(電子版)9781467369558
DOI
出版ステータスPublished - 2017 7月 1
イベント9th IEEE International Conference on Engineering Education, IEEE ICEED 2017 - Kanazawa, Japan
継続期間: 2017 11月 92017 11月 10

出版物シリーズ

名前Proceedings of the 2017 IEEE 9th International Conference on Engineering Education, IEEE ICEED 2017
2018-January

Other

Other9th IEEE International Conference on Engineering Education, IEEE ICEED 2017
国/地域Japan
CityKanazawa
Period17/11/917/11/10

ASJC Scopus subject areas

  • 教育
  • 工学(その他)

フィンガープリント

「Program learning for beginners: Survey and taxonomy of programming learning tools」の研究トピックを掘り下げます。これらがまとまってユニークなフィンガープリントを構成します。

引用スタイル