Psychological evaluation of a group communication activativation robot in a party game

Yoichi Matsuyama*, Shinya Fujie, Hikaru Taniyama, Tetsunori Kobayashi

*この研究の対応する著者

研究成果: Conference contribution

7 被引用数 (Scopus)

抄録

We propose a communication activation robot and evaluate effectiveness of communication activation. As an example of application, we developed the system participating in a quiz-formed party game called NANDOKU quiz on a multi-modal conversation robot SCHEMA, and we conducted an experiment in a laboratory to evaluate its capability of activation in group communication. We evaluated interaction in NANDOKU quiz game with subjects as panelists using video analysis and SD(Semantic Differential) method with questionnaires. The result of SD method indicates that subjects feel more pleased and more noisy with participation of a robot. As the result of video analysis, the smiling duration ratio is greater with participation of a robot. These results imply evidence of robot's communication activation function in the party game.

本文言語English
ホスト出版物のタイトルProceedings of the 11th Annual Conference of the International Speech Communication Association, INTERSPEECH 2010
出版社International Speech Communication Association
ページ3046-3049
ページ数4
出版ステータスPublished - 2010

出版物シリーズ

名前Proceedings of the 11th Annual Conference of the International Speech Communication Association, INTERSPEECH 2010

ASJC Scopus subject areas

  • 言語および言語学
  • 言語聴覚療法
  • 人間とコンピュータの相互作用
  • 信号処理
  • ソフトウェア
  • モデリングとシミュレーション

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