Real-life classroom scenario of m-learning improvements using features of Massive Multiplay Online Games and Instructional Design

Mohd Firdaus Md Khalid, Wataru Kameyama

研究成果: Article査読

1 被引用数 (Scopus)

抄録

We have developed a prototype system of integrating immersive elements from Massive Multiplayer Online Games (MMOG) and systematic principles of Instructional Design (ID) Methodology into Mobile learning (m-learning), in order to counter m-learning's preceding problems of low motivational level towards learning and weak standards to deliver the learning environment. Experiments were conducted on the prototype system with volunteered students to produce notable results for further analysis. This paper reports on the comparison of academic test results obtained between an existing m-learning system and our developed proposed system, conducted in a real-life classroom scenario.

本文言語English
ページ(範囲)203-218
ページ数16
ジャーナルInternational Journal of Advanced Media and Communication
4
3
DOI
出版ステータスPublished - 2010 8月

ASJC Scopus subject areas

  • カルチュラル スタディーズ
  • 通信

フィンガープリント

「Real-life classroom scenario of m-learning improvements using features of Massive Multiplay Online Games and Instructional Design」の研究トピックを掘り下げます。これらがまとまってユニークなフィンガープリントを構成します。

引用スタイル