We have developed a prototype system of integrating immersive elements from Massive Multiplayer Online Games (MMOG) and systematic principles of Instructional Design (ID) Methodology into Mobile learning (m-learning), in order to counter m-learning's preceding problems of low motivational level towards learning and weak standards to deliver the learning environment. Experiments were conducted on the prototype system with volunteered students to produce notable results for further analysis. This paper reports on the comparison of academic test results obtained between an existing m-learning system and our developed proposed system, conducted in a real-life classroom scenario.
|ジャーナル||International Journal of Advanced Media and Communication|
|出版ステータス||Published - 2010 8月|
ASJC Scopus subject areas
- カルチュラル スタディーズ