Real-time rendering of heterogeneous translucent objects using voxel number map

Keisuke Mochida, Midori Okamoto, Hiroyuki Kubo, Shigeo Morishima

研究成果: Paper査読

抄録

Rendering of tranlucent objects enhances the reality of computer graphics, however, it is still computationally expensive. In this paper, we introduce a real-time rendering technique for heterogeneous translucent objects that contain complex structure inside. First, for the precomputation, we convert mesh models into voxels and generate Look-Up-Table in which the optical thickness between two surface voxels is stored. Second, we compute radiance in real-time using the precomputed optical thickness. At this time, we generate Voxel-Number-Map to fetch the texel value of the Look-Up-Table in GPU. Using Look-Up-Table and Voxel-Number-Map, our method can render translucent objects with cavities and different media inside in real-time.

本文言語English
ページ1-2
ページ数2
DOI
出版ステータスPublished - 2016
イベント37th Annual Conference on European Association for Computer Graphics, EUROGRAPHICS 2016 - Lisbon, Portugal
継続期間: 2016 5月 92016 5月 13

Conference

Conference37th Annual Conference on European Association for Computer Graphics, EUROGRAPHICS 2016
国/地域Portugal
CityLisbon
Period16/5/916/5/13

ASJC Scopus subject areas

  • コンピュータ グラフィックスおよびコンピュータ支援設計

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