TY - GEN
T1 - Real World Third-Person with Multiple Point-of-Views for Immersive Mixed Reality
AU - Yang, Zebo
AU - Zhang, Mingshu
AU - Zhang, Taili
AU - Fu, Linhao
AU - Nakajima, Tatuso
N1 - Publisher Copyright:
© 2020, ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering.
Copyright:
Copyright 2020 Elsevier B.V., All rights reserved.
PY - 2020
Y1 - 2020
N2 - Technologies of Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) are increasingly applied in urban construction and smart cities. As one of the high fidelity revivification methods, the purpose of these applications is to provide a better immerse experience over the combination of realistic and virtual interactions. Numerous methods and models are adopted to simulate real life scenarios. Regularly, first-person perspective (1PP) is a spontaneous way to revive reality virtually, and this is also what most manufacturers do. In a different way, we tend to verify the feasibility of a new perspective for VR, AR or MR: a third-person perspective (3PP) with multiple Point of View (PoV) from different fixed cameras. We implemented an immersive AR environment for users to control or view themselves in a third person perspective. They are able to switch among different perspectives in different angles, including a first-person view. We developed a simple game based on this environment and conducted user study with this implementation. The result shows that people will generally be intrigued and willing to pay for a new MR experience (like 3PP) if the process is effortless and pleasurable. The most welcomed thing is the ability to switch perspectives during a VR or AR experience. This environment can be extended to real world services such as interviewing, dating and picnic, etc. or future smart cities services that use VR and AR, such as VR traffic management, VR communities empathetic planning and AR navigation, etc.
AB - Technologies of Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) are increasingly applied in urban construction and smart cities. As one of the high fidelity revivification methods, the purpose of these applications is to provide a better immerse experience over the combination of realistic and virtual interactions. Numerous methods and models are adopted to simulate real life scenarios. Regularly, first-person perspective (1PP) is a spontaneous way to revive reality virtually, and this is also what most manufacturers do. In a different way, we tend to verify the feasibility of a new perspective for VR, AR or MR: a third-person perspective (3PP) with multiple Point of View (PoV) from different fixed cameras. We implemented an immersive AR environment for users to control or view themselves in a third person perspective. They are able to switch among different perspectives in different angles, including a first-person view. We developed a simple game based on this environment and conducted user study with this implementation. The result shows that people will generally be intrigued and willing to pay for a new MR experience (like 3PP) if the process is effortless and pleasurable. The most welcomed thing is the ability to switch perspectives during a VR or AR experience. This environment can be extended to real world services such as interviewing, dating and picnic, etc. or future smart cities services that use VR and AR, such as VR traffic management, VR communities empathetic planning and AR navigation, etc.
KW - Augmented Reality
KW - Future cities
KW - Third person view
KW - Video games
KW - Virtual Reality
UR - http://www.scopus.com/inward/record.url?scp=85085379579&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85085379579&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-45293-3_8
DO - 10.1007/978-3-030-45293-3_8
M3 - Conference contribution
AN - SCOPUS:85085379579
SN - 9783030452926
T3 - Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
SP - 97
EP - 108
BT - Society with Future
A2 - Pereira, Paulo
A2 - Ribeiro, Rita
A2 - Oliveira, Ivo
A2 - Novais, Paulo
PB - Springer
T2 - 1st International Conference on Society with Future: Smart and Liveable Cities, SC4Life 2019
Y2 - 4 December 2019 through 6 December 2019
ER -