Realistic 3D facial animation using parameter-based deformation and texture remapping

Hajime Sato*, Jun Ohya, Nobuyoshi Terashima

*この研究の対応する著者

研究成果: Conference contribution

2 被引用数 (Scopus)

抄録

A method for constructing 3D human facial images which maintains the characteristics of video input image is proposed. First, a personalized 3D polygonal facial model is constructed from two orthogonal facial images. Video input frames are modified, and the vertices composing the 3D polygons are altered according to the contraction rule of facial muscles. Moreover, the modified input frame is texture mapped directly onto to the forementioned model to improve the quality of the reconstructed image. This method was implemented onto an ordinary PC, and an experiment using five persons' face data showed the effectiveness of the method both quantitatively and subjectively.

本文言語English
ホスト出版物のタイトルProceedings - Sixth IEEE International Conference on Automatic Face and Gesture Recognition FGR 2004
ページ735-742
ページ数8
DOI
出版ステータスPublished - 2004 9月 24
イベントProceedings - Sixth IEEE International Conference on Automatic Face and Gesture Recognition FGR 2004 - Seoul, Korea, Republic of
継続期間: 2004 5月 172004 5月 19

出版物シリーズ

名前Proceedings - Sixth IEEE International Conference on Automatic Face and Gesture Recognition

Conference

ConferenceProceedings - Sixth IEEE International Conference on Automatic Face and Gesture Recognition FGR 2004
国/地域Korea, Republic of
CitySeoul
Period04/5/1704/5/19

ASJC Scopus subject areas

  • 工学(全般)

フィンガープリント

「Realistic 3D facial animation using parameter-based deformation and texture remapping」の研究トピックを掘り下げます。これらがまとまってユニークなフィンガープリントを構成します。

引用スタイル