Realistic facial animation by automatic individual head modeling and facial muscle adjustment

Akinobu Maejima*, Hiroyuki Kubo, Shigeo Morishima

*この研究の対応する著者

研究成果: Conference contribution

1 被引用数 (Scopus)

抄録

We propose a technique for automatically generating a realistic facial animation with precise individual facial geometry and characteristic facial expressions. Our method is divided into two key methods: the head modeling process automatically generates a whole head model only from facial range scan data, the facial animation setup process automatically generates key shapes which represent individual facial expressions based on physics-based facial muscle simulation with an individual muscle layout estimated from facial expression videos. Facial animations considering individual characteristics can be synthesized using the generated head model and key shapes. Experimental results show that the proposed method can generate facial animations where 84% of subjects can identify themselves. Therefore, we conclude that our head modeling techniques are effective to entertainment system like a Future Cast.

本文言語English
ホスト出版物のタイトルVirtual and Mixed Reality - Systems and Applications - International Conference, Virtual and Mixed Reality 2011, Held as Part of HCI International 2011, Proceedings
ページ260-269
ページ数10
PART 2
DOI
出版ステータスPublished - 2011
イベント4th International Conference on Virtual and Mixed Reality, Held as Part of HCI International 2011 - Orlando, FL, United States
継続期間: 2011 7月 92011 7月 14

出版物シリーズ

名前Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
番号PART 2
6774 LNCS
ISSN(印刷版)0302-9743
ISSN(電子版)1611-3349

Other

Other4th International Conference on Virtual and Mixed Reality, Held as Part of HCI International 2011
国/地域United States
CityOrlando, FL
Period11/7/911/7/14

ASJC Scopus subject areas

  • 理論的コンピュータサイエンス
  • コンピュータ サイエンス(全般)

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