TY - GEN
T1 - Realistic facial animation by automatic individual head modeling and facial muscle adjustment
AU - Maejima, Akinobu
AU - Kubo, Hiroyuki
AU - Morishima, Shigeo
PY - 2011
Y1 - 2011
N2 - We propose a technique for automatically generating a realistic facial animation with precise individual facial geometry and characteristic facial expressions. Our method is divided into two key methods: the head modeling process automatically generates a whole head model only from facial range scan data, the facial animation setup process automatically generates key shapes which represent individual facial expressions based on physics-based facial muscle simulation with an individual muscle layout estimated from facial expression videos. Facial animations considering individual characteristics can be synthesized using the generated head model and key shapes. Experimental results show that the proposed method can generate facial animations where 84% of subjects can identify themselves. Therefore, we conclude that our head modeling techniques are effective to entertainment system like a Future Cast.
AB - We propose a technique for automatically generating a realistic facial animation with precise individual facial geometry and characteristic facial expressions. Our method is divided into two key methods: the head modeling process automatically generates a whole head model only from facial range scan data, the facial animation setup process automatically generates key shapes which represent individual facial expressions based on physics-based facial muscle simulation with an individual muscle layout estimated from facial expression videos. Facial animations considering individual characteristics can be synthesized using the generated head model and key shapes. Experimental results show that the proposed method can generate facial animations where 84% of subjects can identify themselves. Therefore, we conclude that our head modeling techniques are effective to entertainment system like a Future Cast.
KW - Automatic Mesh Completion
KW - Facial Animation Synthesis
KW - Facial Muscle Layout Estimation
KW - Individual Head Model
KW - Key Shape Generation
UR - http://www.scopus.com/inward/record.url?scp=79960424959&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=79960424959&partnerID=8YFLogxK
U2 - 10.1007/978-3-642-22024-1_29
DO - 10.1007/978-3-642-22024-1_29
M3 - Conference contribution
AN - SCOPUS:79960424959
SN - 9783642220234
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 260
EP - 269
BT - Virtual and Mixed Reality - Systems and Applications - International Conference, Virtual and Mixed Reality 2011, Held as Part of HCI International 2011, Proceedings
T2 - 4th International Conference on Virtual and Mixed Reality, Held as Part of HCI International 2011
Y2 - 9 July 2011 through 14 July 2011
ER -