Retexturing under self-occlusion using hierarchical markers

Shoki Miyagawa, Yoshihiro Fukuhara, Fumiya Narita, Norihiro Ogata, Shigeo Morishima

研究成果: Conference contribution

1 被引用数 (Scopus)

抄録

Marker-based retexturing is to superimpose the texture on a target object by detecting and identifying markers from within the captured image. We propose a new marker that can be identified under a large deformation that involves self-occlusion, which was not taken into consideration in the following markers. Bradley et al. [Bradley et al. 2009] designed the independent markers, but it is difficult to recognize them under complicated occlusion. Scholz et al.[Scholz and Magnor 2006] created a circular marker with a single color selected from multiple colors. They created ID corresponding to the alignment of colors by one marker and the markers around it and identified by placing the marker so that the ID would be unique. However, when some markers are covered by self-occlusion, the positional relationship of the markers appears to be different from the original, so markers near the self-occlusion are failed to identify. Narita et al. [Narita et al. 2017] considered self-occlusion by improving the identification algorithm. They succeeded in improving the accuracy of identification by creating triangle meshes whose vertices are the center of gravity of markers and assuming that they are close to a right isosceles triangle. However, since outliers are removed using angles, identification of markers may fail in the case of the object that is likely to be deformed in the shear direction like a cloth. Therefore, we considered self-occlusion by designing hierarchical markers so that they can be refferred to in a global scope. We designed a color based marker for easy recognition even at low resolution.

本文言語English
ホスト出版物のタイトルACM SIGGRAPH 2017 Posters, SIGGRAPH 2017
出版社Association for Computing Machinery, Inc
ISBN(電子版)9781450350150
DOI
出版ステータスPublished - 2017 7月 30
イベント44th International Conference on Computer Graphics and Interactive Techniques, ACM SIGGRAPH 2017 - Los Angeles, United States
継続期間: 2017 7月 302017 8月 3

出版物シリーズ

名前ACM SIGGRAPH 2017 Posters, SIGGRAPH 2017

Other

Other44th International Conference on Computer Graphics and Interactive Techniques, ACM SIGGRAPH 2017
国/地域United States
CityLos Angeles
Period17/7/3017/8/3

ASJC Scopus subject areas

  • コンピュータ ビジョンおよびパターン認識
  • ソフトウェア
  • コンピュータ グラフィックスおよびコンピュータ支援設計

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