Scripting affective communication with life-like characters in web-based interaction systems

Helmut Prendinger*, Sylvain Descamps, Mitsuru Ishizuka

*この研究の対応する著者

研究成果: Article査読

45 被引用数 (Scopus)

抄録

In this paper, we discuss scripting tools that aim at facilitating the design of Web-based interactions with animated characters capable of affective communication. Specifically, two systems are developed. The SCREAM system is a scripting tool that enables authors to create emotionally and socially appropriate responses of animated characters. Content authors may design the mental make-up of a character by declaring a variety of parameters and behaviors relevant to affective communication and obtain quantified emotional reactions that can be input to an animation engine. While the default operations of a character's "mind" are based on psychological and sociological research, authors may easily modify and extend its rule set. In order to facilitate high-level scripting and connectivity with other Web-based animated agent systems, the tool is written in a lightweight JAVA-based PROLOG system and JAVA. Connectivity is demonstrated by interfacing SCREAM with our second system, MPML, an XML-style markup language that allows to control and coordinate the multi-modal appearance of synthetic characters. Affective communication with animated characters is illustrated by the implementation of a Web-based casino scenario.

本文言語English
ページ(範囲)519-553
ページ数35
ジャーナルApplied Artificial Intelligence
16
7-8
DOI
出版ステータスPublished - 2002 8月
外部発表はい

ASJC Scopus subject areas

  • 制御およびシステム工学
  • 電子工学および電気工学
  • 人工知能

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