Surface design based on direct curvature editing

Yuki Kineri, Shuhei Endo, Takashi Maekawa*

*この研究の対応する著者

研究成果: Article査読

18 被引用数 (Scopus)

抄録

This paper presents a novel method for modifying the shapes of existing uniform bi-cubic B-spline surfaces by interactively editing the curvatures along isoparametric curves. The method allows us to edit the curvatures of the two intersecting isoparametric curves at each knot with specified positions, unit tangents, and unit normals. The user adjusts the radii of circles, representing the radii of curvature in the u and v isoparametric directions directly via a GUI without having to work with control points and knots. Such shape specifications are converted into iterative repositionings of the control points on the basis of geometrical rules. Using these point-based curvature-editing techniques, we successfully embedded log-aesthetic curves into existing surfaces along their isoparametric curves. Moreover, we were able to distribute the cross curvature with log-aesthetic variation along the isoparametric curves. We applied our technique to the design of automobile hood surfaces to demonstrate the effectiveness of our algorithms.

本文言語English
ページ(範囲)1-12
ページ数12
ジャーナルCAD Computer Aided Design
55
DOI
出版ステータスPublished - 2014 10月
外部発表はい

ASJC Scopus subject areas

  • コンピュータ サイエンスの応用
  • コンピュータ グラフィックスおよびコンピュータ支援設計
  • 産業および生産工学

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