@inproceedings{62ac3f57c08a4498ad3af21cced8c6e1,
title = "Swaying locomotion: A VR-based Locomotion System through Head Movements",
abstract = "Locomotion systems used in virtual reality (VR) content have a significant impact on the content user experience. One of the most important factors of a walking system in VR is whether it can provide a plausible walking sensation because it is considered directly related to the user{\textquoteright}s sense of presence. However, joystick-based and teleportation-based locomotion systems, which are commonly used today, can hardly provide an appropriate sense of presence to a user. To solve this problem, we present Swaying Locomotion, which is a novel VR-based locomotion system that uses head movements to support a user walking in a VR space while actually sitting in real space. Our user study suggests that Swaying Locomotion provides a better walking sensation than the traditional joystick-based approach.",
keywords = "Locomotion, Virtual reality",
author = "Masahiro Shimizu and Tatsuo Nakajima",
note = "Publisher Copyright: {\textcopyright} 2021 Copyright held by the owner/author(s).; 27th ACM Symposium on Virtual Reality Software and Technology, VRST 2021 ; Conference date: 08-12-2021 Through 10-12-2021",
year = "2021",
month = dec,
day = "8",
doi = "10.1145/3489849.3489897",
language = "English",
series = "Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST",
publisher = "Association for Computing Machinery",
editor = "Spencer, {Stephen N.}",
booktitle = "Proceedings - VRST 2021",
}