Swaying locomotion: A VR-based Locomotion System through Head Movements

Masahiro Shimizu, Tatsuo Nakajima

研究成果: Conference contribution

2 被引用数 (Scopus)

抄録

Locomotion systems used in virtual reality (VR) content have a significant impact on the content user experience. One of the most important factors of a walking system in VR is whether it can provide a plausible walking sensation because it is considered directly related to the user’s sense of presence. However, joystick-based and teleportation-based locomotion systems, which are commonly used today, can hardly provide an appropriate sense of presence to a user. To solve this problem, we present Swaying Locomotion, which is a novel VR-based locomotion system that uses head movements to support a user walking in a VR space while actually sitting in real space. Our user study suggests that Swaying Locomotion provides a better walking sensation than the traditional joystick-based approach.

本文言語English
ホスト出版物のタイトルProceedings - VRST 2021
ホスト出版物のサブタイトル27th ACM Symposium on Virtual Reality Software and Technology
編集者Stephen N. Spencer
出版社Association for Computing Machinery
ISBN(電子版)9781450390927
DOI
出版ステータスPublished - 2021 12月 8
イベント27th ACM Symposium on Virtual Reality Software and Technology, VRST 2021 - Virtual, Online, Japan
継続期間: 2021 12月 82021 12月 10

出版物シリーズ

名前Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST

Conference

Conference27th ACM Symposium on Virtual Reality Software and Technology, VRST 2021
国/地域Japan
CityVirtual, Online
Period21/12/821/12/10

ASJC Scopus subject areas

  • ソフトウェア

フィンガープリント

「Swaying locomotion: A VR-based Locomotion System through Head Movements」の研究トピックを掘り下げます。これらがまとまってユニークなフィンガープリントを構成します。

引用スタイル