T2Snaker: a Robotic Coach for Table Tennis

Kodai Fuchino, Mohammed Al-Sada, Tamon Miyake, Tatsuo Nakajima

研究成果: Conference contribution

抄録

The restrictions imposed by the Covid-19 pandemic has significantly affected all aspects of daily life, especially human contact. Accordingly, an essential aspect of human contact is for training and skill acquisition, which is difficult to conduct under such restrictions. Therefore, we developed T2Snaker, a table tennis training system that comprises a robotic appendage to guide user's hand movements within a VR environment. T2Snaker's novelty lies in its flexibility to guide users movements, yet as it is not directly attached to the user's limbs, it does not impose restrictions on their movements like traditional exoskeleton systems. We explain the implementation specifics of T2Snaker and discuss its preliminary evaluation that focused on table-tennis skill acquisition. The results show that T2Snaker has high potential in skill acquisition, and users praised is ability to guide their movements and proposed various potential application domains. We discuss some design insights based on our work and present future research directions.

本文言語English
ホスト出版物のタイトルProceedings of Augmented Humans Conference 2022, AHs 2022
出版社Association for Computing Machinery
ページ305-308
ページ数4
ISBN(電子版)9781450396325
DOI
出版ステータスPublished - 2022 3月 13
イベント2022 Augmented Humans Conference, AHs 2022 - Virtual, Online, Germany
継続期間: 2022 3月 132022 3月 15

出版物シリーズ

名前ACM International Conference Proceeding Series

Conference

Conference2022 Augmented Humans Conference, AHs 2022
国/地域Germany
CityVirtual, Online
Period22/3/1322/3/15

ASJC Scopus subject areas

  • ソフトウェア
  • 人間とコンピュータの相互作用
  • コンピュータ ビジョンおよびパターン認識
  • コンピュータ ネットワークおよび通信

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