TY - GEN
T1 - Teleoperation Experience Like VR Games
T2 - 2025 IEEE/SICE International Symposium on System Integration, SII 2025
AU - Shuto, Ryuya
AU - Yang, Pin Chu
AU - Hashimoto, Naoki
AU - Al-Sada, Mohammed
AU - Ogata, Tetsuya
N1 - Publisher Copyright:
© 2025 IEEE.
PY - 2025
Y1 - 2025
N2 - Teleoperation is popular due to its several advantages, including the ability to control a robot from a distance and the capacity for the operator to manage the robot safely. However, teleoperation also presents challenges, including operational complexity and the requirement for a certain level of proficiency from the operator. For instance, when attempting to grasp an object via teleoperation, issues such as communication delays, inadequate feedback from the robot to the operator, and the complexity of the grasping trajectory can arise. To address this issue, we propose an intuitive teleoperation method that facilitates data collection using VR devices and a technique for generating object-grasping motions through predictive learning with the collected data. First, we collect the motion data while the robot is teleoperated using a VR device. The collected motion data is used to create a predictive model through predictive learning, which in turn is used to generate object-grasping motions. This approach allows us to collect motion data suitable for machine learning while performing intuitive teleoperation. It also enables the generation of object-grasping motions with simple operations, making robot teleoperation experience similar to a VR game. We evaluated our approach's ability to generate object-grasping motion with predictive model. The results show that our approach can generate object-grasping motions with a certain level of success. In light of our results, we discussed the factors that pose challenges to predictive learning and explored the future prospects of this approach.
AB - Teleoperation is popular due to its several advantages, including the ability to control a robot from a distance and the capacity for the operator to manage the robot safely. However, teleoperation also presents challenges, including operational complexity and the requirement for a certain level of proficiency from the operator. For instance, when attempting to grasp an object via teleoperation, issues such as communication delays, inadequate feedback from the robot to the operator, and the complexity of the grasping trajectory can arise. To address this issue, we propose an intuitive teleoperation method that facilitates data collection using VR devices and a technique for generating object-grasping motions through predictive learning with the collected data. First, we collect the motion data while the robot is teleoperated using a VR device. The collected motion data is used to create a predictive model through predictive learning, which in turn is used to generate object-grasping motions. This approach allows us to collect motion data suitable for machine learning while performing intuitive teleoperation. It also enables the generation of object-grasping motions with simple operations, making robot teleoperation experience similar to a VR game. We evaluated our approach's ability to generate object-grasping motion with predictive model. The results show that our approach can generate object-grasping motions with a certain level of success. In light of our results, we discussed the factors that pose challenges to predictive learning and explored the future prospects of this approach.
UR - http://www.scopus.com/inward/record.url?scp=86000255716&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=86000255716&partnerID=8YFLogxK
U2 - 10.1109/SII59315.2025.10871111
DO - 10.1109/SII59315.2025.10871111
M3 - Conference contribution
AN - SCOPUS:86000255716
T3 - 2025 IEEE/SICE International Symposium on System Integration, SII 2025
SP - 1310
EP - 1317
BT - 2025 IEEE/SICE International Symposium on System Integration, SII 2025
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 21 January 2025 through 24 January 2025
ER -