The information generated in a man-to-man game called "Renju (Go-bang)"

Takashi Nakamura*, Yukio Pegio Gunji

*この研究の対応する著者

研究成果: Article査読

抄録

A learning experiment was designed using "Renju (Go-bang)". The matches could proceed with prior indefiniteness, distinct from probability, as under the finite VOP (velocity of observation propagation). The information of each situation in the first game SSG and one in the replay SRE were investigated with the basic strategy derived from the "Renju" rules. The behavior of the difference (SRE (i)-SSG (i)) suggested that prior indefiniteness turned into definiteness, suggesting that perpetual decision change occurred and that it perpetually allowed observers to construct higher levels of hierarchical learning logic.

本文言語English
ページ(範囲)219-222
ページ数4
ジャーナルBioSystems
35
2-3
DOI
出版ステータスPublished - 1995
外部発表はい

ASJC Scopus subject areas

  • 統計学および確率
  • モデリングとシミュレーション
  • 生化学、遺伝学、分子生物学(全般)
  • 応用数学

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