Touch & Activate: Adding interactivity to existing objects using active acoustic sensing

Makoto Ono, Buntarou Shizuki, Jiro Tanaka

研究成果: Conference contribution

121 被引用数 (Scopus)

抄録

In this paper, we present a novel acoustic touch sensing technique called Touch & Activate. It recognizes a rich context of touches including grasp on existing objects by attaching only a vibration speaker and a piezo-electric microphone paired as a sensor. It provides easy hardware configuration for prototyping interactive objects that have touch input capability. We conducted a controlled experiment to measure the accuracy and trade-off between the accuracy and number of training rounds for our technique. From its results, per-user recognition accuracies with five touch gestures for a plastic toy as a simple example and six hand postures for the posture recognition as a complex example were 99.6% and 86.3%, respectively. Walk up user recognition accuracies for the two applications were 97.8% and 71.2%, respectively. Since the results of our experiment showed a promising accuracy for the recognition of touch gestures and hand postures, Touch & Activate should be feasible for prototyping interactive objects that have touch input capability.

本文言語English
ホスト出版物のタイトルUIST 2013 - Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology
ページ31-40
ページ数10
DOI
出版ステータスPublished - 2013
外部発表はい
イベント26th Annual ACM Symposium on User Interface Software and Technology, UIST 2013 - St. Andrews, United Kingdom
継続期間: 2013 10月 82013 10月 11

出版物シリーズ

名前UIST 2013 - Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology

Conference

Conference26th Annual ACM Symposium on User Interface Software and Technology, UIST 2013
国/地域United Kingdom
CitySt. Andrews
Period13/10/813/10/11

ASJC Scopus subject areas

  • ソフトウェア

フィンガープリント

「Touch & Activate: Adding interactivity to existing objects using active acoustic sensing」の研究トピックを掘り下げます。これらがまとまってユニークなフィンガープリントを構成します。

引用スタイル