TY - GEN
T1 - Toward long-term persuasion using a personified agent
AU - Yoshii, Akihito
AU - Nakajima, Tatsuo
PY - 2016
Y1 - 2016
N2 - People sometimes treat a nonliving object including a computer as if it is a living one. Today, we can interact with them regardless of location or time and we are sometimes affected by computers to decide something. Thus, strategies for weaving virtual experience generated by a computer into the real world are needed because of the prevalence of computers compared to the past. However, a room for discussion is still exist in an aspect of relationship between motivation for specific behavior and representation of information related to the behavior. In this paper, we discuss the design implications for choosing a virtual agent representing a personified object for long-term persuasion. Based on the previous experiments, we conducted a group study regarding design aspects of a personified agent. We describe the details and findings of group study; and then discuss design implications and future directions for personified agents which can construct preferable relationship with a user.
AB - People sometimes treat a nonliving object including a computer as if it is a living one. Today, we can interact with them regardless of location or time and we are sometimes affected by computers to decide something. Thus, strategies for weaving virtual experience generated by a computer into the real world are needed because of the prevalence of computers compared to the past. However, a room for discussion is still exist in an aspect of relationship between motivation for specific behavior and representation of information related to the behavior. In this paper, we discuss the design implications for choosing a virtual agent representing a personified object for long-term persuasion. Based on the previous experiments, we conducted a group study regarding design aspects of a personified agent. We describe the details and findings of group study; and then discuss design implications and future directions for personified agents which can construct preferable relationship with a user.
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U2 - 10.1007/978-3-319-40355-7_12
DO - 10.1007/978-3-319-40355-7_12
M3 - Conference contribution
AN - SCOPUS:84977527458
SN - 9783319403540
VL - 9747
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 122
EP - 131
BT - Design, User Experience, and Usability: Novel User Experiences - 5th International Conference, DUXU 2016 Held as Part of HCI International 2016, Proceedings
PB - Springer Verlag
T2 - 5th International Conference on Design, User Experience, and Usability, DUXU 2016 Held as Part of 18th International Conference on Human-Computer Interaction, HCI International 2016
Y2 - 17 July 2016 through 22 July 2016
ER -