TY - GEN
T1 - Ubiquitous Body
T2 - 2021 Augmented Humans Conference, AHs 2021
AU - Iwasaki, Yukiko
AU - Iwata, Hiroyasu
N1 - Publisher Copyright:
© 2021 ACM.
PY - 2021/2/22
Y1 - 2021/2/22
N2 - This research proposes a concept of the "ubiquitous body system", a new concept of using multiple body parts at various places simultaneously. This system enables users to access any number of the bodies at a time, and make physical intervention to any locations regardless of the current location where user's natural body is. However, when the number of ubiquitous bodies becomes larger, it becomes more difficult to see or manage all of those tasks. In this short paper, we focused on the effect of spatial arrangement of the vision information on managing multiple tasks. We developed a vision presenting system in which the environment images of each ubiquitous body are arranged in the same way as the positional relationships of ubiquitous bodies in the real world. The result of a case study regarding usability of this prototype suggested that presenting visual information with same spatial relationships as real would be effective to switch user's attention and manage multiple tasks.
AB - This research proposes a concept of the "ubiquitous body system", a new concept of using multiple body parts at various places simultaneously. This system enables users to access any number of the bodies at a time, and make physical intervention to any locations regardless of the current location where user's natural body is. However, when the number of ubiquitous bodies becomes larger, it becomes more difficult to see or manage all of those tasks. In this short paper, we focused on the effect of spatial arrangement of the vision information on managing multiple tasks. We developed a vision presenting system in which the environment images of each ubiquitous body are arranged in the same way as the positional relationships of ubiquitous bodies in the real world. The result of a case study regarding usability of this prototype suggested that presenting visual information with same spatial relationships as real would be effective to switch user's attention and manage multiple tasks.
KW - Human Augmentation
KW - Human-Robot Interaction
KW - Interface
KW - Virtual Reality
UR - http://www.scopus.com/inward/record.url?scp=85111022487&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85111022487&partnerID=8YFLogxK
U2 - 10.1145/3458709.3458935
DO - 10.1145/3458709.3458935
M3 - Conference contribution
AN - SCOPUS:85111022487
T3 - ACM International Conference Proceeding Series
SP - 40
EP - 44
BT - Proceedings - AHs 2021
PB - Association for Computing Machinery
Y2 - 22 February 2021 through 24 February 2021
ER -