Using community of inquiry to scaffold language learning in out-of-school gaming: A case study

Ke Li, Mark Peterson, Qiao Wang

研究成果: Article査読

4 被引用数 (Scopus)

抄録

This paper reports on a project that draws upon the framework of the community of inquiry to support game-based language learning outside classroom. Case study design was employed to collect and analyze both qualitative and quantitative data, with a view to investigating the participants’ language development, participation, and perception. This study spanned a 6-week period and involved 11 intermediate English learners in China. The volunteer participants played an interactive adventure game in an out-of-class setting, with the instructor present and scaffolds available online. Results showed that the participants gained statistically significant vocabulary development and believed they made progress in listening and reading. Moreover, it is found that the participants were the most active in the first two and final weeks. The findings also showed general satisfaction and improved learning autonomy, highlighting the pivotal role of the instructor. The paper concludes by discussing its limitations and identifying future research directions.

本文言語English
ページ(範囲)31-52
ページ数22
ジャーナルInternational Journal of Game-Based Learning
11
1
DOI
出版ステータスPublished - 2021 1月 1

ASJC Scopus subject areas

  • 教育
  • 発達心理学および教育心理学

フィンガープリント

「Using community of inquiry to scaffold language learning in out-of-school gaming: A case study」の研究トピックを掘り下げます。これらがまとまってユニークなフィンガープリントを構成します。

引用スタイル