Violin playing algorithm considering the change of phrase impression

Tetsuya Ogata*, Akitoshi Shimura, Koji Shibuya, Shigeki Sugano

*この研究の対応する著者

研究成果: Conference article査読

7 被引用数 (Scopus)

抄録

This study focused on the dynamics of KANSEI information and aims to propose the algorithm of motion planning using KANSEI. Concretely, the violin playing is regarded as the target motion which will be greatly influenced by KANSEI. This study introduced the multi-agent algorithm in which four physical bowing parameters are agents to adapt the impression transition smoothly maintaining the relationships between the parameters. We realized the violin performance suiting for the timbre words by introducing the proposed agent algorithm into the bowing machine developed in this research. As a result of the experiments, it was confirmed that there were various playing performances according to a single impression transition.

本文言語English
ページ(範囲)1342-1347
ページ数6
ジャーナルProceedings of the IEEE International Conference on Systems, Man and Cybernetics
2
出版ステータスPublished - 2000
イベント2000 IEEE Interantional Conference on Systems, Man and Cybernetics - Nashville, TN, USA
継続期間: 2000 10月 82000 10月 11

ASJC Scopus subject areas

  • 制御およびシステム工学
  • ハードウェアとアーキテクチャ

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