WAR bots: Combining virtual and augmented realities for an immersive and enjoyable gaming experience

Jaryd Urbani*, Mohammed Al-Sada, Shubhankar Ranade, Mingshu Zhang, Tatsuo Nakajima

*この研究の対応する著者

研究成果: Conference contribution

抄録

Despite the popularity of Augmented and Virtual Reality within gaming, the full potential of such technologies is yet to be fully taken advantage of. Thus, we introduce WAR Bots, a cyber-physical game which intends to investigate the use of both Augmented and Virtual Reality within a coherent gaming experience. We present the underlying architecture to realize our approach, and accordingly, implemented our proposed method in a multiplayer game. Finally, we present the future direction of our approach.

本文言語English
ホスト出版物のタイトルEntertainment Computing – ICEC 2017 - 16th IFIP TC 14 International Conference, Proceedings
編集者Nagisa Munekata, Junichi Hoshino, Itsuki Kunita
出版社Springer Verlag
ページ379-382
ページ数4
ISBN(印刷版)9783319667140
DOI
出版ステータスPublished - 2017
イベント16th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2017 - Tsukuba City, Japan
継続期間: 2017 9月 182017 9月 21

出版物シリーズ

名前Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
10507 LNCS
ISSN(印刷版)0302-9743
ISSN(電子版)1611-3349

Other

Other16th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2017
国/地域Japan
CityTsukuba City
Period17/9/1817/9/21

ASJC Scopus subject areas

  • 理論的コンピュータサイエンス
  • コンピュータ サイエンス(全般)

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