Work in progress: A comparison of programming way: Illustration-based programming and text-based programming

    研究成果: Conference contribution

    5 被引用数 (Scopus)

    抄録

    Learning to programming language is difficult. One solution is to use a digital game, which increases motivation of first-time learners. In this paper, we were executing programming learning with MincraftEdu of sandbox game and ComputerCraftEdu of expansion function. In addition, learning method to programming has illustration-based programming and text-based programming in ComputerCraftEdu. We compare the programming way of illustration programming and text programming. In this result, there was a significant difference towards the illustration-based programming throughout the comparison. In this paper, we present the results.

    本文言語English
    ホスト出版物のタイトルProceedings of 2015 IEEE International Conference on Teaching, Assessment and Learning for Engineering, TALE 2015
    出版社Institute of Electrical and Electronics Engineers Inc.
    ページ220-223
    ページ数4
    ISBN(印刷版)9781467392266
    DOI
    出版ステータスPublished - 2016 1月 18
    イベント4th IEEE International Conference on Teaching, Assessment and Learning for Engineering, TALE 2015 - Zhuhai, China
    継続期間: 2015 12月 102015 12月 12

    Other

    Other4th IEEE International Conference on Teaching, Assessment and Learning for Engineering, TALE 2015
    国/地域China
    CityZhuhai
    Period15/12/1015/12/12

    ASJC Scopus subject areas

    • 教育
    • 工学(その他)

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