抄録
Learning to programming language is difficult. One solution is to use a digital game, which increases motivation of first-time learners. In this paper, we were executing programming learning with MincraftEdu of sandbox game and ComputerCraftEdu of expansion function. In addition, learning method to programming has illustration-based programming and text-based programming in ComputerCraftEdu. We compare the programming way of illustration programming and text programming. In this result, there was a significant difference towards the illustration-based programming throughout the comparison. In this paper, we present the results.
本文言語 | English |
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ホスト出版物のタイトル | Proceedings of 2015 IEEE International Conference on Teaching, Assessment and Learning for Engineering, TALE 2015 |
出版社 | Institute of Electrical and Electronics Engineers Inc. |
ページ | 220-223 |
ページ数 | 4 |
ISBN(印刷版) | 9781467392266 |
DOI | |
出版ステータス | Published - 2016 1月 18 |
イベント | 4th IEEE International Conference on Teaching, Assessment and Learning for Engineering, TALE 2015 - Zhuhai, China 継続期間: 2015 12月 10 → 2015 12月 12 |
Other
Other | 4th IEEE International Conference on Teaching, Assessment and Learning for Engineering, TALE 2015 |
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国/地域 | China |
City | Zhuhai |
Period | 15/12/10 → 15/12/12 |
ASJC Scopus subject areas
- 教育
- 工学(その他)